Kategoriarkiv: games

G*P CAVE++

we made a little SFCave-clone, with some helpers.
Now it featured zoomed in bullettime when you are close to walls, && extra lifes so you can bounce around a bit.

UPDATE:
coloured levels. (it’s fun to feel progress)
Lifes are replaced by a auto-regenerate shield (it’s fun to bounce)
gamespeed slowed down a bit. (it’s fun to navigate)

yeah.
Also here’s the executable, without the browser lag, (better framerate)
version 1.3 (pc && mac executable)
version 1.3
version 1.2

The bullettime is achieved by splitting up the graphic-render timer with the gamelogic. A strange bug occured in the browser however, locking the gamelogic timer to slower value than I demanded. Quick fixed by putting everything in the gamelogic through a small forloop to force it to update quicker, resulting in a somewhat jaggy experience.

Well, it’s a quick n dirty 3hour take on SFCave / DWCave (c64) .
enjoy.

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agent math

A little alpha-version of the concept of our great game ”Agent Math” .
Final version are gonna feature bigger levels, more eyecandy and more complex math-problems. (and maybe a sound off/on feature) .
play it here!
JUMP – Z or SPACE
MOVEMENT – Arrowkeys.

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sink blobs!

Our first iPhone game together with Outbreak Studios is starting to look like something.
Since we don’t have any real PR-department, information regarding ”stuff” is a bit slow since time spent on PR takes time away from Development and we are on a tight schedule :)

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popeye


We have a popeye remake in the works.
A couple of robot games,
and a blob-iPhone game together with Outbreak Studios .

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